Sorry, but that is wrong. K/D's on OSRS and on GTA are publically visible. A dozen of Minecraft servers also make them publically visible.The only reason we've heard to keep it is it creates "competition" which really doesn't outweigh the negatives behind it. You don't see deaths in games like GTA, runescape, minecraft because it generally can be anti-competitive when it's visible (people don't want to do X, X and X in fear of dying for example)
So currently no, we are not planning to have deaths visible to everyone - we're willing to hear a different argument though if you have one.
KDA is something we've talked about instead of your actual number stats, though it might just create a similar problem.Sorry, but that is wrong. K/D's on OSRS and on GTA are publically visible. A dozen of Minecraft servers also make them publically visible.
I do completely agree with you, but there are more playstyles to a game than just a fixed one. Some may consider having 0 deaths as competitive, some don't, but rather having the most deaths for example. Nonetheless, having a KDA ratio would be way better, in my opinion, but for it to work without creating the exact same issue, you would need to remove the ability to see your kills and/or assists. If the assists, kills, and KDA would be visible, you could just do some simple math and find out how many deaths each player has.KDA is something we've talked about instead of your actual number stats, though it might just create a similar problem.
We also discussed some kind of user rating using a formula that would take into account kills, deaths, damage take, damage received, arrests etc which I'd be more in favor of personally because it's competitive around the whole game not just how many times you died on a fighting game.