For Fight Club

Questions

New Member
Feb 11, 2019
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I'm unsure how fight club will work but here are some things that I wanted to see in the old arena but were never added.


1.) To have the same cooldown as if you were to miss a hit on the streets. In Peaks last arena fighting wasn't the same as it was on the streets and this wasn't a good thing. One difference was that when you would miss a hit you could hit again almost instantly where as on the streets you would have a six second cooldown until you could hit again. I never understood why it was different as it resulted in bad fighters winning fights because it almost didn't matter when they would miss, unless you were directly next to them you would never have time to chase after them and hit without being hit back. My only guess is that it was due to the size of the arena, aka not being the size of your standard street but you may as well make fighting as competitive as can be. People who keep missing should be getting their deserving L's.

2.) A way of earing money for fighting. Yes, people will boost for money but if heavy punishments are given out for it then people won't do it. Bets could take place and a percentage of losing bets could go to the fighter that wins, the more money people bet the higher they earn. I'm aware there's going to be no corporations so fighting for money could be a money earner for myself and other arena users.

3.) A leaderboard ranking for highest paid fighters (those who have made the most money by fighting)

4.) Custom coloured trunks for those on leaderboards. It's a perk for those who manage to get on there, and no this isn't just a me thing as I've stated it should be for ALL those on leaderboards. Once you're on leaderboards you get a pannel where you can change the colour of your trunks as you please. Colours red and blue will be for casual fighters who haven't got all that many wins.

5.) A championship status for whoever is #1. For it to be a bit like WII sports where the player with the highest score gets a special championship ranking. And no, I'm not #1 yet so don't start guys.

6.) Fighting nicknames. This is something to make fight club more fun, all participants to have the option to give themselves a nickname that they fight under. E.g Brandy "Rocky" Emerson VS Armeen "Hammer fists" and for it to come up on the fighting next pannel while people wait for their fights.

I don't expect for all of these to come in but could I add that a longer cooldown is essential, it's really needed.

-Brandy
 

Mitch

Active Member
Apr 10, 2017
408
155
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Australia
I'm unsure how fight club will work but here are some things that I wanted to see in the old arena but were never added.


1.) To have the same cooldown as if you were to miss a hit on the streets. In Peaks last arena fighting wasn't the same as it was on the streets and this wasn't a good thing. One difference was that when you would miss a hit you could hit again almost instantly where as on the streets you would have a six second cooldown until you could hit again. I never understood why it was different as it resulted in bad fighters winning fights because it almost didn't matter when they would miss, unless you were directly next to them you would never have time to chase after them and hit without being hit back. My only guess is that it was due to the size of the arena, aka not being the size of your standard street but you may as well make fighting as competitive as can be. People who keep missing should be getting their deserving L's.
This will probably be addressed, or probably fixed already.

2.) A way of earing money for fighting. Yes, people will boost for money but if heavy punishments are given out for it then people won't do it. Bets could take place and a percentage of losing bets could go to the fighter that wins, the more money people bet the higher they earn. I'm aware there's going to be no corporations so fighting for money could be a money earner for myself and other arena users.

3.) A leaderboard ranking for highest paid fighters (those who have made the most money by fighting)
These two are together, there could be a betting system on fighters which is connected to the casino.

4.) Custom coloured trunks for those on leaderboards. It's a perk for those who manage to get on there, and no this isn't just a me thing as I've stated it should be for ALL those on leaderboards. Once you're on leaderboards you get a pannel where you can change the colour of your trunks as you please. Colours red and blue will be for casual fighters who haven't got all that many wins.
This would be cool, perhaps a locker room for players to customise their fighting outfit (limited with a custom menu)
5.) A championship status for whoever is #1. For it to be a bit like WII sports where the player with the highest score gets a special championship ranking. And no, I'm not #1 yet so don't start guys.
I guess they could do this if they create an automated fighting league, with their own regulations & rules. Although staff would have other things to worry about first.

6.) Fighting nicknames. This is something to make fight club more fun, all participants to have the option to give themselves a nickname that they fight under. E.g Brandy "Rocky" Emerson VS Armeen "Hammer fists" and for it to come up on the fighting next pannel while people wait for their fights.
I don't think this would be possible as it'd probably confuse the server, unless they recode the coloured chat to include prefixes, which I doubt as theyre tacky.
 

Haidyn

Owner
Staff member
Owner
Sep 24, 2016
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1.) To have the same cooldown as if you were to miss a hit on the streets. In Peaks last arena fighting wasn't the same as it was on the streets and this wasn't a good thing. One difference was that when you would miss a hit you could hit again almost instantly where as on the streets you would have a six second cooldown until you could hit again. I never understood why it was different as it resulted in bad fighters winning fights because it almost didn't matter when they would miss, unless you were directly next to them you would never have time to chase after them and hit without being hit back. My only guess is that it was due to the size of the arena, aka not being the size of your standard street but you may as well make fighting as competitive as can be. People who keep missing should be getting their deserving L's.
This has never been a thing, fighting in the arena is identical to fighting anywhere else - no cooldown changes at all and that's how it will remain, the size of the arena is a bit bigger on Apex so hopefully that will that side of things.

The rest of the ideas are decent ideas once we get around to pimping up the arena a bit.
 

Owen

Helper
Staff member
Mar 10, 2017
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Birmingham, UK
A fighting championship league would be fun and I'm sure staff would happily support the idea of it. I know last time on Peak v2 we had community events run by Xioz Group so I'm sure they could do it again this time. However, I would like to see something like e.g; The top wins of the month can only wear the championship belt or purchase the belt from the store.
 

Questions

New Member
Feb 11, 2019
15
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20
A fighting championship league would be fun and I'm sure staff would happily support the idea of it. I know last time on Peak v2 we had community events run by Xioz Group so I'm sure they could do it again this time. However, I would like to see something like e.g; The top wins of the month can only wear the championship belt or purchase the belt from the store.
The one run by Xioz wasn't run in anyway to my likings, It's why I never bothered entering them. For example most 1v1's would end in even hittings HOWEVER fights were usually dominated by people ALWAYS getting that last hit in before the other person meaning they would always win, that last hit isn't always about who presses first, it sort of works how room loads do, it's all about internet speed and also to do with if you use macros or not, I've never used macros and when I fight vs someone with macros I don't have any chance what so ever of my hits coming in before theirs. I've fought the same people when I've told them to not use macros and it's very different, my hits then have chances of coming in before theirs when they don't use.

So really to make it fair I would like to see the championship league to ban macros because after all it's an enhancement to allow people to fight better, if it's a competition about who's the best then why should they need macros? Because I've never needed them. At the very least I'd like to see a league that promotes fights without the usage of macros as well as one which does. Without macros should be a league of it's own because it's the traditional way to fight. I hate how almost everyone relys on software to fight these days, it's a drag :/

Another idea of mine would be to have K/D ratio for wins and losses and one champion and one only is decided on that factor. However, if that is to come in I would like to see some changes first, one of them being what I've said above. I had a lot of losses in the arena last time but almost all of them weren't bad losses, or even losses at all in my eyes, it was just them getting that last hit due to having better internet. They didn't really fight any better, so a key idea of mine would be that when both participants are ONE hit from a knock out, they automatically get healed to their original HP and it goes into round two and so on, until someone is getting MORE hits. I always base my 1v1's on who gets the most hits and when they get the last hit but haven't even out hit me, I class it as a draw. At the very least I would like a draw column added for when it comes down to last hit instead of classifying it as a loss so it makes things fair etc.

Bronze, Silver and Golden medals could be given out for monthly though as an award as when myself or whoever gets to #1 we usually stop using the arena as much so medals could be for monthly winners and there could even be a leaderboard for most medals won etc. It could be coded so that the medal goes around their neck and they have that medal for the month after and keep it until they're not #3 #2 or #1 anymore.

I've gone on a bit so I'm going to highlight what I want

1.) A heal when both fighters are one hit from KO and for the fight to go into rounds until someone is a hit up and is clearly better

2.) OR a column for draws when someone only wins via one hit aka getting that last hit in. (Both suggestions are for equality, not everyone has the best internet connection)

3.) Bronze, silver and gold medals for monthly winners
 

Questions

New Member
Feb 11, 2019
15
0
3
20
This will probably be addressed, or probably fixed already.


These two are together, there could be a betting system on fighters which is connected to the casino.



This would be cool, perhaps a locker room for players to customise their fighting outfit (limited with a custom menu)

I guess they could do this if they create an automated fighting league, with their own regulations & rules. Although staff would have other things to worry about first.


I don't think this would be possible as it'd probably confuse the server, unless they recode the coloured chat to include prefixes, which I doubt as theyre tacky.
I think connecting it to the casino would stop people boosting it but a priority is fighters getting their money for fighting because that's how it works in the real world and should do on Peak.

You know, a WWE like backstage could be made in the long run where regular fighters, (those who have fought a lot, not just those with most wins, losses can count too.) have their own locker room etc, like as an actual room to go in etc. Of course locker rooms can't be made for EVERY single player which is why I'm suggesting it for only those who actively fight.

I have my rules and they make perfect sense, whoever gets the most hits wins, if it's even hits but ones knocked out it's classified as a draw and you go again or are healed and into round two. Most dislike this because they want to be a pussy and have to rely on having a better internet speed and get that last hit in first. But these rules make perfect sense and show who's better.

Fighting nicknames could go on locker room doors to be fair.
 

megapari

Member
Jun 7, 2018
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Macros are there to make your life easier. How does disabling macros help anyone? In your logic it would basically become a “who can type fastest” battle w/o macros
 

Questions

New Member
Feb 11, 2019
15
0
3
20
This has never been a thing, fighting in the arena is identical to fighting anywhere else - no cooldown changes at all and that's how it will remain, the size of the arena is a bit bigger on Apex so hopefully that will that side of things.

The rest of the ideas are decent ideas once we get around to pimping up the arena a bit.
I really remember complaining about fighting people who would constantly miss and I wouldn't even bother to chase them because they would be able to hit again in a few seconds, are you 100% sure? Regardless, I remember it being a problem, people missing and being able to easily hide for a short time and come back with a strike so I have an idea.

Those who miss should be put on a much longer cooldown then it is to hit again if you haven't missed, a punishment for missing. Good fighters rarely miss, bad fighters always miss so with this you'll see who's better.
 

Questions

New Member
Feb 11, 2019
15
0
3
20
Macros are there to make your life easier. How does disabling macros help anyone? In your logic it would basically become a “who can type fastest” battle w/o macros
Macros are there to make fighting easier for people* which shouldn't be available in competitive competition, for the streets yeah that's fine but not for the arena. At the very least I want a league designed around non macro fighting. Disabiling macros allows fighters to fight for themselves and to not have to rely on a 'tool' to help them. In real life fighters get disqualified for using enhancements and get bans so as this is Fight Club and the arena is being taken more seriously now it's about time people upped their game and fought by themselves.

Secondly no, it won't be about who can type faster because there's always been X to use, I use it myself. I've vsed people against their macros vs my natural talent which usually always ends in a draw and have then fought them without them using macros and I've completely smashed them and they've had no idea what to do because they're not actually a good fighter. There's a big difference.
 

megapari

Member
Jun 7, 2018
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Sis no one takes the arena as seriously as you.. why do you keep saying “in the real world”? people use their fists irl. Your second argument about using x to fight people is basically a macro too
 

sef

APD Chief
May 26, 2017
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Disabling macros isn’t gonna do anything since people can still use 3rd party programs like AHK lol
 

Questions

New Member
Feb 11, 2019
15
0
3
20
Sis no one takes the arena as seriously as you.. why do you keep saying “in the real world”? people use their fists irl. Your second argument about using x to fight people is basically a macro too
It's being taken seriously now by staff so I'm going to add all of my suggestions to make it the best arena ever lol. And yes, of course people use their fists irl but this is a game based around fighting I'm just trying to make it as best as it possibly can be with my ideas. Oh and you could technically class x as a macro, however macros hit for you when you're directly next to them and need to hit and whenever you're off cooldown, x doesn't do that for you so there's massive differences. I've already proved there's massive differences by smashing people when they don't fight with macros where as when using them they do a lot better.
 

Questions

New Member
Feb 11, 2019
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20
Disabling macros isn’t gonna do anything since people can still use 3rd party programs like AHK lol
I can easily tell who's using macros with experience I have in 1v1 fighting, for example someone who's using won't have a speech bubble as it's instant. Anyone who's using stuff they've downloaded I would report them and have their stats reset lol.
 

Questions

New Member
Feb 11, 2019
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Macros don't "hit for you", you still have to press a button to hit
Some macros do actually hit for you, downloaded ones. And even macros that don't they still make things so much easier then if you were to use X. The arenas being taken more seriously now so why not make it harder to fight in? Let users fight by themselves, X makes things easy enough, people shouldn't need macros if they're actually good.
 
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Cosmo

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Sep 24, 2016
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Some macros do actually hit for you, downloaded ones. And even macros that don't they still make things so much easier then if you were to use X. The arenas being taken more seriously now so why not make it harder to fight in? Let users fight by themselves, X makes things easy enough, people shouldn't need macros if they're actually good.
People will use external macro programs anyway like AHK/big macro tool, and we're not going to start moderating who's using hotkeys or not. Most gaming keyboards even have them built in these days, it's normal.

As long as 1 user input = 1 action in-game, it's fair imo.
 

Questions

New Member
Feb 11, 2019
15
0
3
20
People will use external macro programs anyway like AHK/big macro tool, and we're not going to start moderating who's using hotkeys or not. Most gaming keyboards even have them built in these days, it's normal.

As long as 1 user input = 1 action in-game, it's fair imo.
Not everyone is able to use macros on their computer though, this is the thing, there's software out there more advanced then your built in macros and software people download puts them at an advantage as explained above. It isn't fair when you're fighting just as good as them but they will always knock you out because they have a certain tool on their side. You've done something for room load to make it fair for everyone, so why not for 1v1's?

And you wouldn't have to moderate anything if there was a draw column for fights that go down to the very last hit or you could even make it so that when both are one hit away from a knock out there's an instant heal and it goes into round two and so on until someone actually has more hits, that idea alone would make it more fight club like. I suggested both of these ideas for V2 but was told that the arena didn't matter so neither would be added.

My main hatred for macros comes from the fact it's a tool that HELPS people to fight, they make things far too easy. If fight club is going to be anything competitive then this needs to be looked at. I'm mainly in favour of the healing and rounds idea.

Oh and can hits in the arena count for most hits on leaderboards and most damage given out? Apparently it didn't on V2 because it was just the arena so I was told.
 

tReNt

New Member
Nov 21, 2018
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i dont see the difference between pre typing x and pressing enter in a 1v1 u have time to pre type between hits and ur timing ur enter key the same as they are timing their hotkey, ur opinion really is flawed, wow someone has to press one key less than you, up ur reaction speed, having a macro does not make things unfair at all its doing the exact same thing as you are typing it, its just in one action