Weapons are an important part of the game and provide the primary source of bonus damage in Apex. We decided early on that we want weapons to feel like a special item you've managed to obtain/upgrade rather than previously where every single user always had a sword. As such, the overall weapon system provides stronger weapons that are both harder to obtain and keep.
Miners primary income is from mining ores, currently iron and coal, from the mine and selling that to the Blacksmith. Remember that Miner is a Tier 1 skill, and picking this will mean you have forego another skill, choose wisely!
Starting out, mining anything will take time - those who dedicate a decent time to it will level up to reduce the mining time for ores.
Ores are then taken to the blacksmith who will give you money for every ore you've mined.
Blacksmith & Weapon Purchasing
The blacksmith is a bot run business who will give money to miners for their ores as well as create weapons and items for you.
The catch with our new system is that the blacksmith requires a certain amount of iron and coal to make each weapon. For example, if you want to purchase a sword from him he must have 10 iron and 2 coal in stock. If miners have not stocked him up enough and he does not have enough, you won't be able to buy a weapon.
The stock he has available as well as how much of both ores he needs to make are visible in the blacksmith UI. The blacksmith currently sells axes, swords, throwing axes and lock picks.
Once you've got your weapon - great! You have bonus flat damage secured.
Now available to anyone with the Tier 3 Inventor skill is the ability to upgrade weapons to add bonus effects to them. We currently have 2 upgrades available with the chances of another one appearing before we open or sometime in the future.
Weapon upgrading is a big time investment, currently set at 2 hours and can give you:
- Lifesteal - Heal for a percentage of the damage you hit on enemies.
- Bleed - The chance to cut your target on hit causing them to bleed out for extra damage over the next few seconds.
With the goal to increase the value on weapons as well as the strength, the trade off is that the loss of weapons is now more common.
Being arrested for any length of time results in the loss of your weapons.
Your weapon still has durability and will break once you have used it all, there is no way to repair weapons. With that said the overall durability on weapons has been increased a fair amount compared to v2.
Feel free to ask any questions and we'll answer anything we have definite answers for below!