apex Apex Spotlight 3 - Police System

Haidyn

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APEX POLICE DEPARTMENT

With Apex comes a brand new police department, and a new arrest systems from the ground up. Our initial aim was to make being a cop more rewarding, more interesting and less complicated for both the police themselves as well as criminals. Knowing and remembering over 20 charges became tiresome and was a barrier to many wanting to be a more casual cop.

WANTED LEVEL

To make the system simpler to use while still having varying degrees of punishment we have moved to a GTA-style star wanted level. You no longer specify any charges, cops will simply :charge x, which will apply 1 star. An optional number may be added at the end if you wish to add multiple stars in one go.



Only APD Officers will see the wanted list from now on, if you are wanted you will see your wanted level under the minimap (shown below). Also, as shown below, APD Officers can be identified on the user's mini profile (which now looks like that)



TICKETS / ARRESTS

We felt that tickets were far too accessible previously, with criminals being able to pay their way out of huge amounts of crime which was bad for the economy due to the fact items/weapons were rarely lost. You will now only be able to pay a ticket up to 2 stars, which will be equivalent to 1 murder (still auto charged) or 2 individual crimes. This is hard coded meaning cops will be physically unable to offer tickets over that wanted level. You will lose your weapons if you are arrested with any amount of stars, there is a trade off for not taking a ticket.

Officers will no longer earn a wage, but will still earn money from any tickets they issue, as well as for arresting criminals. The money a cop receives scales with the wanted level of the user, meaning catching higher wanted criminals gives you a much better payout.

CUFF SYSTEM

Officers will now receive a pair of handcuffs when they restock at HQ and are limited to 1 pair at any one time. These cuffs are as you would expect in real life, if Haze cuffs Khalid, the cuffs are consumed and disappear from his inventory. He will then be unable to cuff any other user until he has either uncuffed, ticketed, or arrested Khalid. If, for any reason, Haze loses Khalid while he is cuffed, he will be required to go back to the HQ and obtain a new set of handcuffs.

Cuffed users are no longer frozen in place, if you are obstructed from a cop, causing you to be dropped, you are able to freely move as you would in real life. You will be unable to interact or do anything else that normally requires hands! Cops are able to stun you again to reclaim you, and other users will be able to escort you if they get next to you still. This means you are able to run for your life if a cop drops you. However, you are now automatically escorted when an officer cuffs you, so the random chance of you being instantly stolen because someone hit a macro quicker has now gone.

Finally, an officer uncuffing someone now takes 1 second and must be uninterrupted (can't move, be pulled, hit etc)
With this change now in place, it seemed unreasonable that a cop should be able to instantly uncuff someone to be able to save them. If you've managed to steal an escort, cops should have to work together to get them back, not simply run and uncuff.



OTHER STUFF

Apex features no prison. Instead, criminals are held at Holding Cells within the APD HQ, and this is where all officers need to go to arrest someone. Jailbreaking will be different to v2, and will involve killing actual cops instead of bots, but we'll cover that with crime information in the future.



Our new uniforms are now finally in and working properly with Body Armour. Our ranks have changed as well.
Cadet, Officer, Lieutenant, Captain & Chief



PEPPER SPRAY

Pepper spray is one of a couple of new things we plan on giving to cops and is also given in your police loadout (as seen above in the inventory) - it causes the target to miss any hits they attempt as well as inflicts them with a visible screen affect (as if they're blinking) - GIF OF THAT -> http://i.haidyn.me/802396c42.gif

We want this to be a deterrent when cops are facing multiple people and not something for general use because it's pretty strong with the same range as stun. As such, it will have a fairly high cooldown and cops should be saving it for actual emergencies, not every arrest.

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There's quite a lot of changes here so take your time to read through it. If you're interested, feel free to ask any questions and we'll answer anything we have definite answers for below!
 

Zeus

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Are all cops holding a pair of jailbreak keys on them while on duty and if they die they drop it to the person who killed them?
 
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Haidyn

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Are all cops holding a pair of jailbreak keys on them while on duty and if they die they drop it to the person who killed them?
Pretty much what I said in discord yes, though that's an undecided thing and will be posted later as we said once it's done!
 

Haze

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Damn this looks sick! Will we be able to apply or is the Chief contacting people to set up a team?
 

Liquid

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Will the serving time be equivalent to the v2 time or will it be reduced due to lack of ticket and jailbreak availability in addition to losing weapons on every arrest?
 
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Haidyn

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Will the serving time be equivalent to the v2 time or will it be reduced due to lack of ticket and jailbreak availability in addition to losing weapons on every arrest?
Good question, it will come down overall definitely there will be nowhere near 30/45 minute jail timers anymore. It is also probably worth noting that there is clearly no rocks to break and we have also removed the court system so the time you get jailed for will be the entire time you serve in most cases.
 
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Haidyn

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I guess something else relevant that we won't have anywhere else to mention is that Bounty Hunters have been removed.
 

Lloris

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Great police update. Have you guys decided on the exact cooldown time of the pepper spray?
 
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